Iron Harvest really sucks you in at first. This has been pretty tough to come around to. Which is fine! Like I said, Company of Heroes is the perfect RTS, and so were this simply a functional, re-skinned clone, then I think I’d have been more than happy with it. To play Iron Harvest feels, initially at least, like you’re simply playing a Company of Heroes mod. Almost everything that made Relic’s 2006 game great has been recreated here, from the use of cover to the style of base-building to the presence of resource and control points on the map to the way heavier units can be flanked *let’s take a breath here* right down to the way you can order units to retreat back to your HQ if they’re in trouble. In terms of gameplay, Iron Harvest isn’t just inspired by Company of Heroes, it’s cosplaying as it. Which means we’re looking at a 1920s Europe where, rather than inventing tanks and armoured vehicles, the great powers came up with hulking big mechs instead. And yet every time I force myself to sit down and play it, something just feels off.įor those who haven’t kept up with the game’s development, Iron Harvest is a new real-time strategy game from King Art Games, based on the same 1920+ universe that serves as the setting for the top-selling board game Scythe. It’s set in a universe I dig, and has a lot in common with Company of Heroes, a game I’m on record as saying is “the perfect RTS”. Iron Harvest should, by all accounts, be just the game for me.
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